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Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed to win the battleground.
Competing in battlegrounds rewards the character with tokens and honor points that can be used to buy armor, weapons, and other general items that can aid a player in many areas of the game.
World of Warcraft contains a variety of mechanisms for player versus player (Pv P) play.
Players on player versus environment (Pv E) servers can opt to "flag" themselves, making themselves attackable to players of the opposite faction.
If the location of the character's body is unreachable, they can use a special "spirit healer" NPC to resurrect at the graveyard.
Quests allow characters to gain access to new skills and abilities, as well as the ability to explore new areas.
Quests are linked by a common theme, with each consecutive quest triggered by the completion of the previous, forming a quest chain.
Characters from the opposing factions can perform rudimentary communication (most often just "emotes"), but only members of the same faction can speak, mail, group and join guilds.
The player selects the new character's race, such as orcs or trolls for the Horde, or humans or dwarves for the Alliance.